![]() We are not specifically defining, or asking you to implement, any kind of “win condition” for the game. ![]() Your program should allow the user to dig in that square - a user of Multiplayer Minesweeper must accept this kind of risk. Meanwhile, user B has not observed the board state since this update has taken place, so user B goes ahead and digs in square i,j. by digging in one or more squares) such that square i,j obviously has a bomb. Note that there are some tricky cases of user-level concurrency.įor example, say user A has just modified the game state (i.e. The player who lost may reconnect to the same game again via telnet to start playing again. The square where the bomb was blown up is now a dug square with no bomb. In our version, when one player blows up a bomb, they still lose, and the game ends for them (the server ends their connection), but the other players may continue playing. Whereas a standard Minesweeper game would end at this point, in our version, the game keeps going for the other players. In both versions, players lose when they try to dig an untouched square that happens to contain a bomb. Our variant works very similarly to standard Minesweeper, but with multiple players simultaneously playing on a single board. We will refer to the board as a grid of squares.Įach square is either flagged, dug, or untouched.Įach square also either contains a bomb, or does not contain a bomb. It is your responsibility to examine Didit feedback and make sure your code compiles and runs for grading, but you must do your own testing to ensure correctness.īeyond these requirements you have complete design freedom.įor example, you can add new methods, classes, and packages rewrite or delete other pieces of provided code etc. Changing these interfaces or axes will cause the tests to fail, and you will receive 0 points for the submission. Your code will be tested against the specification. The (x, y) coordinates start at (0, 0) in the top-left corner, extend horizontally to the right in the x direction, and extend vertically downwards in the y direction. ![]() You may change any of the other provided code in MinesweeperServer.Īlso note that the axis definition of your board must match what is defined in Protocol and specification. Your solution must not change the name, signature, or specification of the MinesweeperServer methods main() or runMinesweeperServer() you also should not change the implementation of main(). This game is a lot of fun whether you’re looking for a quick fix or an active hobby if you’re a competitive Minesweeper game.On this problem set, you have substantial design freedom. Play against the computer or other players around the world in asynchronous multiplayer mode. The game ends when you run out of maps or minefields to search through. The more accurate you are in finding and eliminating the mines, the more points you will score. The aim of the game is to find and eliminate all mines from the board by moving your mouse cursor (play with your mouse or click on the picture) over the fields of the mines. If you’re up for a challenge, try playing three times or even five times until you master the. If you lose concentration for any reason during the game, just mark off tries so as not to frustrate yourself. Simply start a game and indicate how many tries you want to complete it in (keep going until all attempts have been made). Why not play against yourself? This will train your brain and fingers at the same time. There are many ways to play this amazing game, but the most enjoyable way is by playing against your own personal record. To do this, you must be alert, careful, and swift. You’re given an area to search and must find and eliminate mines hidden within it. Minesweeper is a simple yet challenging game that requires you to use your brain as much as your reflexes.
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